A warrior stands in a field.

The Unfortunate Edda Proudhart (For FF14 Month)

Adventuring is a hazardous profession.  If successful, the rewards are bountiful and the fame exhilarating;  if unsuccessful, not acquiring fame may be the least of your worries. Death can come in an instant to the ill-prepared, especially in the realm of Eorzea.  Such a lesson was learned by a group of adventurers inspired by the feats of the Warrior of Light, among them our main focus for today’s topic: Edda Pureheart.  Edda was an inexperienced Conjurer, engaged to a man named Avere and travelled with two others, Paiyo Reiyo and Linavinne.  While there have been many stories shared to the Warrior of Light through their excursions in the story, there is something to say about the tragic events that surround Edda, which end in her losing everything.

We are first introduced to her outside the Satasha dungeon.  She is accompanied by her party members, all of whom poke fun at her inability to heal properly and insufficiently supplying them.  She apologizes to them, then they all head to the Adventurer’s Guild.  Later, we are tasked to go to the Tam-Tara Deepcroft, our second dungeon.  Edda and her party were seen entering first, but as we are the ones to clear the dungeon, we can only guess they didn’t go in far.  As we turn in our quest, we find Edda arguing with Paiyo Reiyo and Liavinne, her lack of skills as a healer costing the life – and head – of Avere.  The party disbands, leaving Edda to walk off on her own distraught. We would later meet with her in Uld’ah, where she promises to quit adventuring, only to work on her magics to never have this tragedy happen again.

Sometime after, we receive word from Paiyo Reiyo.  He received a wedding invitation from Edda, and the groom happens to be Avere, the deceased and beheaded.  He also informs us that Liavinne also received an invitation, but she had passed away recently as well.  We investigate where the wedding is to take place, the Tam-Tara Deepcroft, where we first encounter Liavinne zombified (our first boss).  After facing other sorts of demons and monsters, we at last meet up with Edda, on what appears to be a ritual platform, above her a ball of energy that lowers as we arrive.  From it, emerges a demonic head creature, with wings and other appendages sprouting from it, of whom Edda lovingly Avere.  We dispatch the demon, and from the shock of his defeat, Edda backs up into the candles that surround the battlefield, catches herself aflame, then slips off the cliff into the abyss.

That isn’t the last we see of her.  As we progress through the optional dungeon, The Palace of the Dead, on 50th floor, we encounter a familiar platform, and in the centre of it stands a woman in a black dress, witch’s hat, eyepatch and scythe.  It’s Edda, with a smaller version of Avere’s demonic head on her shoulder.  She is a tough fight, but inevitably we are able to defeat her.  She appears to us once more as a spirit, regaling how she started on a new adventure, lastly saying before fading away:

“How… how did I come to be in this place?  I remember falling… And a robed figure…”

Though we assume that figure to be an Ascian, it is actually a sorcerer within the Palace of the Dead,   Nybeth Obdilord, who experimented on her with a magic to cheat death.

Is there anything to learn from this?  Allowing a moment for humour, it’s a lesson for healers to learn their class effectively, making sure they use the proper abilities and resources available to them so their tanks don’t die needlessly.  In terms of the story, it’s a reminder to use caution whenever you overstep your limitations.  You may succeed, allowing your talents to blossom and achieve new heights never believed reached.  You may also fail, losing everything in one instant.  Edda unfortunately paid the price of both losing her beloved Avere, and also her own life, by not being prepared for the journey ahead of her.  But, she can now know peace in the lifestream, along with her beloved.

So how did you feel when you laid her to rest?  Let us know in the comments if Edda’s story left you conflicted or otherwise.  Until next time adventurers, be careful out there, and be prepared!


  1. Whoa, I wasn’t expecting to find a Shakespearean tragedy in this game. It seems like this quest line really lets the player experience how dangerous fighting these monsters can be. Also, thanks for pointing out the mechanical lessons this story imparts, as well as the moral one. Its always cool to see games teach through plot, not tutorial text boxes.

    1. Square Enix are quite the crafty storytellers, aren’t they. I do like how they turned what would have been a one off jab a healer not performing adequately, as can happen in parties, and turned it into a plot where there are debates on whether the Warrior of Light is indirectly responsible for those events.

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