A screenshot of the BrowserQuest game.

Follow me!

I stumbled upon a game today that is reminiscent of a game that I played long ago. The game is an experimental web browser game called BrowserQuest. In a true Enigmian fashion, it wasn’t long before someone with limited communication skills hijacked me with a simple command, “Follow me”. Now, those who have played similar games probably know what it is like to follow someone who is clearly lost, is truly excited to play, and is, for one reason or another, communicating unclearly.

Oftentimes the miscommunication stems from the player speaking another language natively. As was the case with the renowned Kimonono, who hijacked my entire party one day only to drag us across Middle Earth into a crypt in the barrow downs. There he proceeded to call out a battle cry, “Ready the WAR!!!!!” before charging at the undead within. I would consider Kimonono to be a true barbarian. The rest of us would spend most of the battle trying to keep up with his energy infused slaughter. When there were no enemies left to slay, he would say “Come” and out of curiosity we would follow. Unexpectedly, he would once again lead us across the world, this time to the Lone Lands where he would once again ready the war.

Other times the communication breakdown is due to age and personally I find this to be endearing. Though admittedly, questing with a younger player requires some patience. Younger players tend to favor exploration in games. Everything is new and discovery is exciting. As a fan of exploration myself, I don’t mind waiting for another player to figure out how to climb a rock or find a way on top of a roof. Then there’s the matter of secret passages and places. When a game designers intentionally add secret places to games, those who find them also find a sense of belonging.

Regarding today’s random encounter. Nae Nae led me in circles for about ten minutes before I asked him where we were going. His response was curious. He stated we were going to his house. This game does not feature player housing, so I took this to mean that he found a place that he liked enough to call home and wanted to share it with someone. I was eager to find out what he was hoping to show me. Unfortunately, Nae Nae was zipping all over the place and I lost track of him. I have waited patiently for him to return, assuming with his tendency to go in circles he would eventually make his way past me. Now it seems I have no choice but to leave you wondering where he was going as well. While this random adventure didn’t pan out, I would encourage you to give the next player who wants you to follow them a chance.

One comment

  1. Massively Multiplayer Games are really interesting in how they can bring together people with massively different lives and give them all a common interest: playing the game. This experiences reminds me of playing the video game Journey with people I couldn’t talk to except by flashing a light. Discovered at the end that a person who had been really helpful and cool was named Wolf***** (censored by me). That experience game me a lot of faith in humanity.

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