Alas, Master Enchanter Stuart McEwan is sharing another work with us and he provides some insight that aligns very well with Tavern Lore’s views on the storytelling aspect of gaming. He discusses how the gaming industry is beginning to receive respect as a storytelling medium and he shares how Final Fantasy VII has shaped his writing.
“The style, the sounds, the detail, all of it. It was a veritable cornucopia of quality storytelling and atmospheric music combined with satisfying gameplay set in a massive and magnificent world that combined elements of steampunk, science fiction, science fantasy and dark fantasy.” ~Stuart McEwan
If you are unfamiliar with Final Fantasy VII, it was released in 1997 on the Playstation. It was the first Final Fantasy to use 3D graphics and was the most expensive video game ever produced at that time. The game was far more complex in story, character design, and lore than the previous games of the series. No spoilers here, but one scene in particular has been defined as one of the most shocking, cinematic, and genre-defining moments in the history of role playing games. Fans of the game know exactly which scene is being referenced here.
Square Enix is planning to release a Final Fantasy VII remake in 2018. Keep an eye out for it!
As those of you who read these pages may have come to know, I have a bit of a ‘thing’ for fantasy. A lifelong love affair with a genre that has rooted itself deep into the very core of my being. An appreciation that reaches deeper than a darkspawn dallying with the dwarves in the […]
If you wish to read the first part then hop aboard the train to Sector 7, last stop – the Train Graveyard. Final Fantasy VII: Where It All Began – Part 1 As mentioned previously, there will be some minor spoilers relating to the story. Final Fantasy VII showed me for the first time the […]